Magic Item
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A magic item is any object that has magical powers inherent in it. These may act on their own or be the tools of the person or being whose hands they fall into. Magic items are commonly found in both
folklore Folklore is shared by a particular group of people; it encompasses the traditions common to that culture, subculture or group. This includes oral traditions such as tales, legends, proverbs and jokes. They include material culture, ranging ...
and modern
fantasy Fantasy is a genre of speculative fiction involving Magic (supernatural), magical elements, typically set in a fictional universe and sometimes inspired by mythology and folklore. Its roots are in oral traditions, which then became fantasy ...
. Their fictional appearance is as old as the
Iliad The ''Iliad'' (; grc, Ἰλιάς, Iliás, ; "a poem about Ilium") is one of two major ancient Greek epic poems attributed to Homer. It is one of the oldest extant works of literature still widely read by modern audiences. As with the ''Odysse ...
in which
Aphrodite Aphrodite ( ; grc-gre, Ἀφροδίτη, Aphrodítē; , , ) is an ancient Greek goddess associated with love, lust, beauty, pleasure, passion, and procreation. She was syncretized with the Roman goddess . Aphrodite's major symbols include ...
's magical girdle is used by Hera as a love charm. Magic items often act as a
plot device A plot device or plot mechanism is any narrative technique, technique in a narrative used to move the Plot (narrative), plot forward. A clichéd plot device may annoy the reader and a contrived or arbitrary device may confuse the reader, causing ...
to grant magical abilities. They may give magical abilities to a person lacking in them, or enhance the power of a wizard. For instance, in
J.R.R. Tolkien John Ronald Reuel Tolkien (, ; 3 January 1892 – 2 September 1973) was an English writer and philologist. He was the author of the high fantasy works ''The Hobbit'' and ''The Lord of the Rings''. From 1925 to 1945, Tolkien was the Rawlins ...
's ''
The Hobbit ''The Hobbit, or There and Back Again'' is a children's fantasy novel by English author J. R. R. Tolkien. It was published in 1937 to wide critical acclaim, being nominated for the Carnegie Medal and awarded a prize from the '' ...
'', the magical ring allows
Bilbo Baggins Bilbo Baggins is the title character and protagonist of J. R. R. Tolkien's 1937 novel ''The Hobbit'', a supporting character in ''The Lord of the Rings'', and the fictional narrator (along with Frodo Baggins) of many of Tolkien's Middle-eart ...
to be instrumental in the quest, exceeding the abilities of the dwarves. Magic items are often, also, used as
MacGuffin In fiction, a MacGuffin (sometimes McGuffin) is an object, device, or event that is necessary to the plot and the motivation of the characters, but insignificant, unimportant, or irrelevant in itself. The term was originated by Angus MacPhail for ...
s. The characters in a story must collect an arbitrary number of magical items, and when they have the full set, the magic is sufficient to resolve the plot. In
video game Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, controller, keyboard, or motion sensing device to generate visual feedback. This fee ...
s, these types of items are usually collected in fetch quests.


Fairy tales

Certain kinds of fairy tales have their plots dominated by the magic items they contain. One such is the tale where the hero has a magic item that brings success, loses the item either accidentally (''
The Tinder Box "The Tinderbox" ( da, Fyrtøjet) is a literary fairy tale by Hans Christian Andersen about a soldier who acquires a magic tinderbox capable of summoning three powerful dogs to do his bidding. When the soldier has one of the dogs transport a sleep ...
'') or through an enemy's actions (''
The Bronze Ring "The Bronze Ring" is the first story in ''The Blue Fairy Book'' by Andrew Lang. According to Lang's preface, this version of this fairy tale from the Middle East or Central Asia was translated and adapted from ''Traditions'' ''Populaires de l'Asie ...
''), and must regain it to regain his success. Another is the magic item that runs out of control when the character knows how to start it but not to stop it: the mill in '' Why the Sea Is Salt'' or the pot in ''
Sweet Porridge "Sweet Porridge" (german: Der süße Brei), often known in English under the title of "The Magic Porridge Pot", is a folkloric German fairy tale recorded by the Brothers Grimm, as tale number 103 in ''Grimm's Fairy Tales'', in the 19th century. ...
''. A third is the tale in which a hero has two rewards stolen from him, and a
third Third or 3rd may refer to: Numbers * 3rd, the ordinal form of the cardinal number 3 * , a fraction of one third * Second#Sexagesimal divisions of calendar time and day, 1⁄60 of a ''second'', or 1⁄3600 of a ''minute'' Places * 3rd Street (d ...
reward attacks the thief.


Types of magic items

Many works of folklore and fantasy include very similar items, that can be grouped into types. These include: * Magic swords *
Sentient weapon A sentient weapon is a common plot device in many works of fantasy, mythology, and science fiction, and is related to the classic motif of the magic sword. Sentient weapons may be human, robotic, or magical (as is the case with any non-technol ...
s *
Magic ring A magic ring is a mythical, folkloric or fictional piece of jewelry, usually a Ring (jewellery), finger ring, that is purported to have Magic (supernatural), supernatural properties or powers. It appears frequently in fantasy and fairy tales. M ...
s * Cloaks of invisibility *
Potion A potion () is a liquid "that contains medicine, poison, or something that is supposed to have magic powers.” It derives from the Latin word ''potus'' which referred to a drink or drinking. The term philtre is also used, often specifically ...
s *
Magic carpet A magic carpet, also called a flying carpet, is a legendary carpet and common trope in fantasy fiction. It is typically used as a form of transportation and can quickly or instantaneously carry its users to their destination. In literature One o ...
s *
Seven-league boots Seven-league boots are an element in European folklore. The boots allow the person wearing them to take strides of seven leagues per step, resulting in great speed. The boots are often presented by a magical character to the protagonist to aid ...
* Fairy ointments *
Wand A wand is a thin, light-weight rod that is held with one hand, and is traditionally made of wood, but may also be made of other materials, such as metal or plastic. Long versions of wands are often styled in forms of staves or sceptres, which c ...
s


Artifacts

In
role-playing game A role-playing game (sometimes spelled roleplaying game, RPG) is a game in which players assume the roles of player character, characters in a fictional Setting (narrative), setting. Players take responsibility for acting out these roles within ...
s and
fantasy Fantasy is a genre of speculative fiction involving Magic (supernatural), magical elements, typically set in a fictional universe and sometimes inspired by mythology and folklore. Its roots are in oral traditions, which then became fantasy ...
literature, an artifact is a
magic Magic or Magick most commonly refers to: * Magic (supernatural), beliefs and actions employed to influence supernatural beings and forces * Ceremonial magic, encompasses a wide variety of rituals of magic * Magical thinking, the belief that unrela ...
al object with great power. Often, this power is so great that it cannot be duplicated by any known art allowed by the premises of the fantasy world, and often cannot be destroyed by ordinary means. Artifacts often serve as
MacGuffin In fiction, a MacGuffin (sometimes McGuffin) is an object, device, or event that is necessary to the plot and the motivation of the characters, but insignificant, unimportant, or irrelevant in itself. The term was originated by Angus MacPhail for ...
s, the central focus of quests to locate, capture, or destroy them. The
One Ring The One Ring, also called the Ruling Ring and Isildur's Bane, is a central plot element in J. R. R. Tolkien's ''The Lord of the Rings'' (1954–55). It first appeared in the earlier story ''The Hobbit'' (1937) as a magic ring that grants the w ...
of ''
The Lord of the Rings ''The Lord of the Rings'' is an epic high-fantasy novel by English author and scholar J. R. R. Tolkien. Set in Middle-earth, intended to be Earth at some time in the distant past, the story began as a sequel to Tolkien's 1937 children's boo ...
'' is a typical artifact: it was alarmingly powerful, of ancient and obscure origin, and nearly indestructible.


In fiction

This interpretation may have arisen as an extension of the archaeological meaning of the word; fantasy artifacts are often the remains of earlier civilisations established by beings of great magical power (cf. many artifacts in Lovecraft's
Cthulhu Mythos The Cthulhu Mythos is a mythopoeia and a shared fictional universe, originating in the works of American horror writer H. P. Lovecraft. The term was coined by August Derleth August William Derleth (February 24, 1909 – July 4, 1971) was an ...
, as well as the "
Forgotten Realms ''Forgotten Realms'' is a campaign setting for the ''Dungeons & Dragons'' (''D&D'') fantasy role-playing game. Commonly referred to by players and game designers alike as "The Realms", it was created by game designer Ed Greenwood around 1967 as a ...
"
Dungeons & Dragons ''Dungeons & Dragons'' (commonly abbreviated as ''D&D'' or ''DnD'') is a fantasy tabletop role-playing game (RPG) originally designed by Gary Gygax and Dave Arneson. The game was first published in 1974 by TSR (company)#Tactical Studies Rules ...
setting).


=In ''Dungeons & Dragons''

= In ''
Dungeons & Dragons ''Dungeons & Dragons'' (commonly abbreviated as ''D&D'' or ''DnD'') is a fantasy tabletop role-playing game (RPG) originally designed by Gary Gygax and Dave Arneson. The game was first published in 1974 by TSR (company)#Tactical Studies Rules ...
'', artifacts are magic items that either cannot be created by players or the secrets to their creation is not given. In any event, artifacts have no
market price A price is the (usually not negative) quantity of payment or Financial compensation, compensation given by one Party (law), party to another in return for Good (economics), goods or Service (economics), services. In some situations, the pr ...
and have no
hit points Health is an attribute in a video game or tabletop game that determines the maximum amount of damage or loss of stamina that a character or object can take before dying or losing consciousness. In role-playing games, this typically takes the for ...
(that is, they are indestructible by normal spells). Artifacts typically have no inherent limit of using their powers. Under strict rules, any artifact can theoretically be destroyed by the sorcerer/ wizard spell
Mordenkainen's Disjunction Mordenkainen is a fictional wizard from the ''World of Greyhawk'' campaign setting for the ''Dungeons & Dragons'' roleplaying game. He was created by Gary Gygax as a player character, only months after the start of Gygax's Greyhawk campaign, and ...
, but for the purposes of a campaign centered on destroying an artifact, a plot-related means of destruction is generally substituted. Artifacts in ''D&D'' are split into two categories. Minor artifacts are common, but they can no longer be created, whereas major artifacts are unique – only one of each item exists.


=In ''Harry Potter''

= In the ''
Harry Potter ''Harry Potter'' is a series of seven fantasy literature, fantasy novels written by British author J. K. Rowling. The novels chronicle the lives of a young Magician (fantasy), wizard, Harry Potter (character), Harry Potter, and his friends ...
'' series by
J. K. Rowling Joanne Rowling ( "rolling"; born 31 July 1965), also known by her pen name J. K. Rowling, is a British author and Philanthropy, philanthropist. She wrote ''Harry Potter'', a seven-volume children's fantasy series published from 1997 to ...
, several magical objects exist for the use of the characters. Some of them play a crucial role in the main plot. There are objects for different purposes such as communication, transportation, games, storage, as well as legendary artifacts and items with
dark Darkness, the direct opposite of lightness, is defined as a lack of illumination, an absence of visible light, or a surface that absorbs light, such as black or brown. Human vision is unable to distinguish colors in conditions of very low lu ...
properties.


References

{{DEFAULTSORT:Magic Item Fantasy tropes Fictional objects